It means combat is far more considered and patient than other Warriors games, though that mechanical complexity doesn't always hold up. You can also target limbs to slow down titans, or even send in team mates for quick slashes. You'll be locking onto singular titans, attempting to get a clear shot of the nape of their neck (their weak point) and slashing away at it. AoT is not a traditional Musou game in any way, and moves away from the formula more than any of the other spin-offs and iterations. This game has a drastically different pace to other Warriors titles, to the point that it's really incomparable. You will only be able to move at a decent speed using your Omni-Directional Gear (basically a Spider Man web-slinging kit, for those who aren't versed in AoT lore) if you have tall buildings or titans to latch onto, and while singular titans don't pose too much a threat, things can heat up very quickly. So instead of taking on waves of titans relentlessly, you'll be moving through stages far more methodically. Were you comboing and carrying titans with slashes of your weapons in this game, it wouldn't exactly fit in with the world and mythos.
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While a series like One Piece can populate an arena with hundreds of copy-pasted Marine soldiers for the protagonist to fight against, Attack on Titan features far fewer enemies, which are far more difficult to defeat. But Attack on Titan isn't a franchise like the rest. Omega Force are the Musou, or Warriors, team, famous for creating countless Dynasty Warriors games and spin-offs, and they have brought loads of franchises into the Warriors fold.
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My love for the series simply cannot overlook a shoddy, money-grabbing free to play experience, no matter how much I love the characters and world. It wasn't long ago that I was lamenting the Attack on Titan (Shingeki no Kyojin, in Japan) mobile game, Attack on Titan: Assault.